The design should start by building the city into the habitat of the residents, aiming not only to improve the local economy and culture but also to create a multifunctional space with characteristics and ecology. In this region, most of the public spaces are not public in the true sense, which makes it hard for people to interact with the urban space. In the end I will hope to produce a abundantly lighted underwater area with high mountains and tall sea weed with ancient stone pillars that create a portal gate to a forgotten city.įollow DESIGN CONCEPT Urban development requires a public space that combines culture, economy, ecology, and local characteristics. In final rendering give the landscape a dark gravely texture with the lights sources very bright since working on highest scale. When the main portal gate has been finished I will add small building or settlements with sea weed spiralling out of the ground making the end bulb bits light up for more background lighting. After that I will add the first half of the broken gate plus pillars, again building it up in simple blocks and erasing or adding tiny blocks from it, create the pillars and staircase leading up to it with small statues either side of it. I might make one of the mountains into an underwater volcano just for extra ambient red lighting. Project concept: 3D Voxel work, creating an underwater mountain terrain (256 256 256) with a giant sea gate, with pillars glowing portal effects flying in the air for lighting and seaweed rising from the surface of the ocean, from previous lessons of voxel art I would just build a base for my mountain using simple 15 by 15 blocks and work on a simple foundation for the background mountain, then using a smaller 3D sphere I would start to lay in the topography of the cliffside making them more detailed. My knowledge of these programs has increased by a fraction where as my skills in Photoshop have drastically increased I now understand how to use the tools to manipulate images and shading plus lighting. After that it was making a video game scene that had neon lighting, making our cities look all fogged up and cool with global illumination inspired by Andreas Levers. We manipulated text made in Photoshop in cinema 4D by extruding it or bending it to make bubbly text. I missed the day when we were making a chair in cinema 4D so I can't comment. Second project was creating the backs to cards on illustrator, to be honest illustrator really sucked and I didn't like using it as it never went how I wanted my artwork to go so I just went with simple geometric shapes with low opacities and a border to make it look fancy. Rotational: First project was about creating voxel art background for our digital Photoshop characters, mine was a slime so I made it a bog, a simple small landscape with Lilly pads, damp tree bark, fireflies, running water and long spindly bits of foliage.
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